"Johnny Betts is a rude 'abnoxious' jerk who needs to be 'punced' in the face."- A grammatically-challenged non-fan  
Game Review - Thief: Deadly Shadows  

Contact Mr. Shade and make fun of him
   
Publisher: Eidos Interactive
Developer: Eidos Interactive
Rated: M for Mature
Length: 20 hours
Genre: Stealth with some RPG elements
Website: Thief: Deadly Shadows
Platform: XBox, also availabe on PC

OVERVIEW

Garrett is back for the third installment of the Thief series and he's still a klepto. The Keepers inform Garrett that dire prophecies point to the "Brethren and Betrayer" making an appearance and the entire city going to heck. Garrett is once again forced to save everyone. Stealing, shadows, and the strangest collection of accents in a video game ensue.

MR. SHADE'S TAKE

Mr. Shade I was concerned that Thief for the XBox would turn out like Deus Ex for the XBox - a mere shell of its PC ancestors. I was very pleasantly surprised that not only does the game live up to the series; it actually surpasses its predecessors. So far this has been my favorite game this year and has earned an entry into my top 5 XBox games list.

For Thief newbies, gameplay consists of sneaking through areas to reach your goals. Goals always include stealing a certain % of the loot on a level and usually include stealing a particular item. Combat is dangerous and should be kept to a minimum because the guards are tougher than you are. They also carry big swords and you have a small dagger. Don't bring a knife to a sword fight! To get around this you have your trusty blackjack and your stealth-o-meter to knock out your opponents. The stealth-o-meter (that's not the real name) goes from black (good) to white (bad) depending on the level of light in your area. If it's completely dark you won't be seen unless the guard actually runs into you.

You also have a myriad of other ways to take out guards or avoid them. You can kill them with arrows, knock them out with gas bombs or gas arrows, stun them with flash bombs, take out torches with water arrows so they can't see you, or cover loud surfaces with moss arrows so they can't hear you. You also have to worry about noise - running across an iron grate will alert guards just as quickly as tapping them on the shoulder.

There are some inconsistencies with combat that are holdovers from the other two Thief games. If the guards notice something out of the ordinary they will begin looking for you. At this point you can no longer knock them out. The blackjack becomes useless unless you want to slowly bludgeon someone to death. What is even sillier is that shooting an arrow into a non-alert guard's foot will instantly kill them but shooting an arrow into an alert guard's face will only wound him. I was surprised that this wasn't changed in the third game. Instead of fixing this issue, they decided to break the combat. In the first two games you had a short sword that you could block with and then time your hits. Now combat consists of you mashing the attack button until your health gets low and then taking a health potion and attacking again. This continues until the guard dies, runs off, or you run out of health potions.

One of the new things added to the game is the ability (and necessity) of going through The City. In the first two games you just had a series of missions separated by cutscenes. At the end of each mission it showed your stats and at the beginning of each mission it allowed you to pick out your equipment for the next mission. In this game you actually have to go sell your loot and buy new equipment from shops in the city while avoiding guards. You can also find some side quests while wandering around, and you can break into people's businesses and homes. In typical Thief fashion, there are plenty of amusing conversations to listen to between guards or civilians. Unfortunately, the load times between areas are long and add tedium to this part of the game.

The story of this game picks up a few years after the second game. Garrett is still a thief in The City. The Pagans, Hammerites, and Keepers are all back for this game as well as the city guards. The Pagans were the focus of the first game and are "woodsy" people. Basically they're a bunch of tree-huggers who run around in loin-cloths and use some very weird accents ("Youse be's deaded if I finds you").

The Hammerites were the focus of the second game and seem to be based off of medieval Catholics. They are very religious and call their god "The Builder." They often quote from the Builder's book and they carry giant hammers. They don't like Garrett much.

Of course, this brings us to the Keepers, which are - SURPRISE - the focus of this game. They are keepers of arcane lore and the Glyphs (magical symbols). They watch over The City and try to make sure that nothing bad happens. The time of the Brethen and Betrayer prophecy is nigh at hand and something bad will happen unless they can prevent it. This is where Garrett comes in. The Keepers use Garrett to gather information and "acquire" items. The story takes a while to get going, but it is excellent. I enjoyed it quite a bit more than the first two. During the course of the game you'll explore castles, sewers, an asylum, and a church, as well as several other interesting areas.

The best thing about Thief is the atmosphere. Everything happens at night, so all of the levels are dark. You can feel the tension as you're trying to pick a lock to get into a room and a guard is coming down the hallway. You actually get worried when you make a sound in the game and a guard comes to investigate. Even scarier, you'll have more than just guards to elude. Ratmen, lizard people, statues, and the undead all make appearances in the game. The asylum level is easily the creepiest part of the game. This is all made possible by a great graphics engine (gone are the days that the Thief games are the ugliest on the block) and great sound. You'll definitely use the 5.1 surround sound to keep track of where your enemies are.

So how difficult is this game? Will players new to the series be lost? For the first question: this game is much easier than the first two Thief games. The previous games had restrictions like not being able to kill anyone or only being able to blackjack two people on a level. The only restriction I saw in this game was not attacking the Keepers. You might see more restrictions on the harder levels (I played on normal). The average gamer shouldn't have any problems with this game. As far as new players being lost - I would suggest that they find a description of the first two games on the Internet. This isn't totally necessary but it does fill in the back story. As far as gameplay goes, there is a tutorial level so new players should pick up the game quickly.

All right, onto the issues. The biggest problems were the bugs in the game. Several times during the course of the game I would lose sound and would have to save and reload. Another bug I encountered was getting trapped in a chest. You read that right - I got my leg trapped in a chest. I was trying to get an item out and for some reason I couldn't pick it up. Being really determined I jumped into the chest, got stuck, and all I could do was turn around. Fortunately I had saved recently and didn't lose much time. The most serious bug I encountered was the game locking up during a load screen. After finishing a quest I needed to leave one of the areas in The City and the game would lock up every time I left. Eventually I was able to get around this by intentionally getting arrested which takes you to the city prison where you promptly escape. PC gamers are used to these types of bugs, but this pretty uncommon on the XBox.

The next issue is the load time. This game uses the same engine as Deus Ex: Invisible War, so anyone who has played that game will be very familiar with the load times. Going to a new area takes anywhere from 30 seconds to a full minute. Fortunately, Thief does a much better job of level design and you usually don't have to go through three different areas and back to accomplish a goal. The save times (you can save anywhere, anytime) are usually around 15 seconds. Note to developers: A quicksave option would have been nice.

The last issue is the map. It personally didn't bother me, but some people (cough, Johnny Betts, cough) had a hard time with it. Basically it's a hand drawn map that shows a few points of interest but doesn't go into detail. More often than not you have to find a place on the map and then use your compass to find a path to where you're going. One valid point that Johnny did have is that the map does not mark new places you find - for instance if you forget which map the Keeper Library is on you'll either have to look it up on the Internet or spend 30 minutes wandering.

As much as I enjoyed this game it's not for everyone. The game is slow paced and often requires watching and waiting instead of running and gunning. Children will most likely get bored with it and the average gamer probably won't "get" this game either. If you like games with good atmosphere or stealth games or the medieval fantasy environment then this will have something for you. For everyone else, well, Halo 2 comes out November 9th.

Category Description Score
Presentation Nice cutscenes and good intros to missions. 9.5
Graphics Very well done. Above average for the XBox and much better than the original Thief games. 9.0
Sound Most of the sound is good, but some of the voicework is very weird. The accents vary from Mae West to Yosemite Sam. Surround sound is put to good use. 9.0
AI Excellent. Guards react to missing items or other guards missing their patrol. 9.5
Gameplay Controls are tight and the stealth is still the best in the industry. And they added a third person option. 10.0
Replayability There are a few side quests you're likely to miss the first time through and lots of conversations to hear and books to read. The game plays out the same way though. 8.0
Overall 9.5
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